slay the spire spot weakness. Sure, it's busted, but the game is better because of it. slay the spire spot weakness

 
 Sure, it's busted, but the game is better because of itslay the spire spot weakness  As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded)

Barricade is a Rare Power card for the Ironclad. Then picked demon form as the boss reward. I very rarely pick this card personally. upgrade all cards and receive Mark of the Bloom (Relic), 3. It's going to consume everything until you're left with nothing in hand. Most ironclad builds have at least some strength gain though. It deals 32 damage. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. ago. It can have combo with dual wield, but they do not often come in the same turn. The damage output is phenomenal, and it synergizes really well with card. Upon upgrade, it gains 8 damage. Very few things in Slay the Spire truly are useless. A. Slay the Spire is a deck-building card game about careful attack and defence. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Exhaust. Upgraded Limit Break, which doubles Strength and is NOT exhausted. It is much better later in the game. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. Slay the Spire is a deck building Roguelike game. Upgrading it increases its damage from 16 to 22. g. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. But the "cost" of collar is making yourself weaker in normal fights. Enemy has attack numbers above. ago. Click here for the Silent's Strike card, the Defect's Strike Card, or the Watcher's Strike Card. Weekly. Enemy has attack numbers above. Girya Rare Relic. First turn of the round. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Overall I'm leaning pyramid though, 5. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. Disarm is a Skill card for the Ironclad. Enemy has attack numbers above. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. My STR went from from 3 -> 6. Upon upgrade, it deals 2 more damage. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. Clash is an Attack card for the Ironclad. First turn of the round. Getting 2/1 vulnerable. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. Pops off with Reaper. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Shockwave is a Skill card for the Ironclad. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Hence "Can help to some light extent". 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. you don't get land drops or free mana increases each turn. Daily Slay the Spire Discussion (398/696): Mummified Hand. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It grants 5 Block, then Upgrades 1 card of your choice. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). If they have Ginger, they cannot become Weakened by any means. Irradiated_Coffee • 1 mo. I played Spot Weakness. All Discussions. I played Spot Weakness. 9. Enemy has attack numbers above. -3 spirescan-bot • 8 mo. Dark Embrace is a Power card for the Ironclad. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Deal 6 (8) damage to ALL enemies. Combine these with an upgraded Limit Break and you should be. ago. . 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Sure, it's busted, but the game is better because of it. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Enemy has attack numbers above. Not playing Pact this turn. It can have combo with dual wield, but they do not often come in the same turn. Dead by like turn 4 before I could get established with either massive end turn damage. I may have missed a few cards, but this is generally my pecking. Patch V2. Effect+: Deal 8 damage. Damage increased. • 1 mo. Today on Slay The Spire, we discover that the weakness was me. Flex shines in pyramid decks, but I would probably want a spot weakness instead. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Place a card from your discard pile on top of your draw pile. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. [[Inflame]] and [[Limit Break]] are great too. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. It has a burning blood relic and strong defense too. When I started playing, it already had the effect it has now. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Juggernaut came in clutch at the end of act 2 since I already had more block than normal, so I focused on getting more block cards, and I beat the awakened one using headbutt and spot weakness, which I was able to. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. More Fandoms. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Spot Weakness can still target enemies that don't intend to attack, but has no effect when played. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. At the start of combat, shuffle 1 Regret into your draw pile. I played Spot Weakness. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. It deals 12 damage, and applies Weak for 2 turns. Gain 5 Block. and if you have an artifact, it becomes a permanent upgrade for the entire fight. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. But since I also was interedes in how cards got changed, I have seen the old version. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. There is more wiggle room on this than you might think. Weakness is great and gets better with ascension levels as enemies do more and more damage. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. And poisoning. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The weakness is a way harder punish than the +1hp face is good. 5 damage, and sts typically rounds damage up. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. Spot weakness is a decent source of instant strength and its conditions are easily met. I then applied. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Second Wind Ironclad Uncommon Skill. As a Common card, it can be found as a reward after combats. This was just a weird, very clear issue. Wrath (Tantrum) and Divinity give her amazing burst damage options. First turn of the round. However, its high energy cost means you can not put up a defense without some additional source of. Choosing this as second boss relic is a safe option. Watcher Cards. Second Wind Ironclad Uncommon Skill. Anger is an Attack card for the Ironclad. Ignore Demon Form, it's not a viable card please. It costed 1, and you picked 1 card in the hand to exhaust. Enemy has attack numbers above. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. With Snecko Skull, 1 additional Poison will be added during the transfer. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. a power so it gets out of your deck. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. When I started playing, it already had the effect it has now. The first two give you AOE, and the last two will help scale damage if you. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. 7 Headbutt 3/12 No. Slay the Spire. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. But since I also was interedes in how cards got changed, I have seen the old version. Corpse Explosion is a Green attack card in Slay the Spire. The benefit of spot weakness is that it can be played. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. Also has a strong upgrade. I literally have no idea. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. You don't need much more than that. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. So with that effect, the. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. hey! I did see some other posts about Spot Weakness bugs. Enemy has attack numbers above. I always wondered why Immolate card got that name. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Doesn't change much about our general. Inflame because its the ironclads equivilent to Defragment and footwork. I then applied. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. Generally I prioritize Act 1 Elites quite highly; I average ~2. This makes it an integral card in Block-based decks. Weekly Patch 21: Channel Lightning Immolate card buff: Adds a Burn to. hey! I did see some other posts about Spot Weakness bugs. Interactions Any Character Doubt: Unplayable. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Cryten. It deals 9 damage, then draws 1 card. It commonly deals ~20 (27) damage - very comparable to Carnage. 2 Energy | Exhaust all non-Attack cards in your hand. Block: Barricade/Calipers + Blockade. Upon upgrade, it gains 2 damage and 1. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). However, in my experience it hasn’t been that great. When I started playing, it already had the effect it has now. Either is fine. Add a Burn into your discard pile. But since I also was interedes in how cards got changed, I have seen the old version. When combined with Entrench, Barricade allows you to increase your Block to incredibly high levels, up to the maximum of 999. It costed 1, and you picked 1 card in the hand to exhaust. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Enemy has attack numbers above. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. Deal 6(9) damage. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. Enemy has attack numbers above. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Repeatable stuff is the most valuable in terms of total energy saved, but 3 mana powers should also be upgraded just to make them less awkward to play. Energy relic and non energy relic usually work as same in all fights. Iron Wave is an Attack for the Ironclad. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Reaper must be used in a strength build. It applies 1 turn of Weak to every enemy, then Exhausts. I then applied. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. Struggled mightily on The Champion. Reaper is a Rare Attack card for the Ironclad. I always wondered why Immolate card got that name. I played Spot Weakness. So with that effect, the. Uses Taunt every 4th turn. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Upgrade a(ALL) card(s) in your hand for the rest of combat. Energy relic and non energy relic usually work as same in all fights. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Rely on spot? Check your discard pile to see if it's there. First turn of the round. Community content is available under CC BY-NC-SA unless otherwise noted. I very rarely pick this card personally. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. My STR went from from 3 -> 6. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. Upon upgrade, it gains 3 damage. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. I played Spot Weakness. Ironclad still have other forms of draw. . My STR went from. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Bludgeon is a Rare Attack card for the Ironclad. This does however mean that it cannot. When I started playing, it already had the effect it has now. Damage from multiple. Exhaust. Watcher cards are gained from Card Reward screens during games played with the Watcher. And since it deals more damage, last hitting is easier. Find it here: unupgraded, Pommel Strike is better in every way. Deal 14 damage. First turn of the round. Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. hey! I did see some other posts about Spot Weakness bugs. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. I always go for centurion. This was just a weird, very clear issue. The best 1 energy card she has for pure damage other than it does 12 damage. Good synergies: Demon Form, Spot Weakness, Limit Break, Dual Wield, the relics mentioned above, the healing flower relic, sources of vulnerable, Feed (max health in general) I will note that it can be easy to become overconfident with this card, because if you get strength scaling you will breeze through most of act 3. 직업별 공략, 승천 난이도, 도전 과제 등 각종 모드들까지 포함할 예정이니 참고하시어 도움이 되었으면 좋겠습니다. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. Reply. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. ago. 1 / 4. DIE DIE DIE ++ - Regain 1 Energy for each enemy slain. Deceive Reality. It does provide some of his strongest aoe damage. 8 Offering 3/12 So, yeah. I am 100. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). The Silent is from a group of hunters that undergo a rite of passage at some point. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. Add a copy of this card into your discard pile. 2 opponents or slime/gremlin gang. 敌人的意图即使不是攻击,你仍然可以打出. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Weekly Patch 42: Reboot. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Battle stance shouldn't be your only draw to begin with. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. Exhaust. Thanks in advance. Relic is Happy Flower. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. The Boot Common Relic. Juggernaut ++ - Adds 1 Dexterity on use. I always wondered why Immolate card got that name. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Anger Phase Pattern: Always uses Execute the turn after Anger. And this card here is the card that breaks. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. (3 times max) Limit Break Ironclad Rare Skill. I always wondered why Immolate card got that name. hey! I did see some other posts about Spot Weakness bugs. i just dont get it. Thanks for the tips, it help me alot. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. As an Uncommon card, it appears as a reward for combat, although less often than Commons. The power status symbol looks like a spiked shell from Mario Kart. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Choosing this as second boss relic is a safe option. Strength: Limit Break + Inflame/Spot Weakness + multi-hit attacks. Spot weakness is worse vs. So with that effect, the. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. For example I find Headbutt to be one of the best cards an Ironclad can have. For Ironclad the easiest way to beat the Heart is with a barricade deck. Not to mention he gives three turns to setup vs one. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. As a Common card, it can be found as a reward after combats. B) Make effects like Weaken last longer. Choose: 1. Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. The Ironclad sold his soul in a trade with a demon for power. Body Slam is an Attack card for the Ironclad that deals damage equal to your current Block. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. It's good in Barricade based decks, but that's all I know. ::US-1. I always wondered why Immolate card got that name. Deadly Poison. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. When the enemy dies, deal damage to ALL enemies equal to its max HP. If you're considering choosing collar you should check how. As most Exhausting cards, it's good in an Exhaust deck. Reply. But this sort of havoc just isn't sustainable. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. However, in my experience it hasn’t been. Can be upgraded any number of times. Penticton, in the interior, is about a five hour. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. Daily Slay the Spire Discussion (19/696): Anger. Select cards that work together to efficiently dispatch foes and reach the top. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Blind: Apply 2 weak (to all enemies). Dark Embrace, Spot Weakness etc. This is the Ironclad's Strike card. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Heavy Blade is an Attack card for the Ironclad. Discard your hand. Also has synergy with. Daily Discussion/Debate #103: Carnage. Very solid pickup. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. However, this game I got upgraded Corruption, Feel No Pain, and Dark Embrace all in Act 1. Deal 3 damage to a random enemy 3(4) times. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. It costed 1, and you picked 1 card in the hand to exhaust. Poisoned Stab ++ - Applies 1 Vulnerable. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Effect: Deal 6 damage. , contact info, ⌚ opening hours. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. 1 Energy | Double your Strength. I am a bot response, but I am using my creator's account. mathees Ascension 20 • Additional comment actions. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment GuySrinivasan • Additional comment actions. Barricade is a fairly significant card if you've got the defense cards. Upgrade Changes Shivs to upgraded Shivs. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. As a Common card, it can be found as a reward after combats. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. A deck without one of these two methods seems to lose steam as the fights get longer. Slay the spire abhors absolutes. Flavor: Frequently twitches, especially when your pulse is high. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. I then applied. My STR went from from 3 -> 6. ago. Find it here:. This was just a weird, very clear issue. Daily Slay the Spire. Getting Immolate isn't an instant win, but it's going to feel great every time.